IScreenPointInfo80
The screen coordinate information of a specific pixel returned by the IWindow80.PixelFromWorld method. This interface allows you to test the coordinate’s visibility in the 3D Window
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 | Properties | 
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 | Gets the Boolean that determines whether the terrain coordinate falls in the 3D Window. | |
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 | Gets the Boolean that determines whether the point is located behind the surface of the camera. | |
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 | Gets the x-screen coordinate of the terrain coordinate. | |
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 | Gets the y-screen coordinate of the terrain coordinate. | 
InsideScreenRect
Gets the Boolean that determines whether the terrain coordinate falls in the 3D Window.
| JavaScript | 
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| InsideScreenRect | |
| C# | 
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| bool InsideScreenRect { get; } | |
| C++ | 
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| HRESULT InsideScreenRect([out, retval] VARIANT_BOOL* pVal) | |
PointBehindCamera
Gets the Boolean that determines whether the specified point is located behind the surface of the camera.
| JavaScript | 
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| PointBehindCamera | |
| C# | 
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| bool PointBehindCamera { get; } | |
| C++ | 
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| HRESULT PointBehindCamera([out, retval] VARIANT_BOOL* pVal) | |
X
Gets the x-screen coordinate of the specified terrain coordinate.
| JavaScript | 
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| X | |
| C# | 
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| double X { get; } | |
| C++ | 
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| HRESULT X([out, retval] double* pVal) | |
Y
Gets the y-screen coordinate of the specified terrain coordinate.
| JavaScript | 
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| Y | |
| C# | 
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| double Y { get; } | |
| C++ | 
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| HRESULT Y([out, retval] double* pVal) | |
