Acceleration

Gets and sets the acceleration, in meter per second² of the object. If each waypoint has a different speed value, this property determines how the object accelerates (or decelerates) between the waypoints (valid only if MoveByTime is set to False).

 

JavaScript

 

 

 

Acceleration

 

C#

 

 

 

double Acceleration { get; set; }

 

C++

 

 

 

HRESULT Acceleration([out, retval] double* pVal)

HRESULT Acceleration([in] double pVal)