BlendMode
Determines how the label's image blends with the background terrain or model layer:
§ 1 – Adds the image color to the background, e.g., if the terrain is green (RGB: 0, 255, 0), and a red label is drawn on it (RGB: 255, 0, 0), its RGB value is added to the background, to produce a yellow blend (RGB: 255, 255, 0).
§ 0 – Uses normal blending based on the opacity set for the image.
JavaScript |
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BlendMode |
C# |
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int BlendMode { get; set; } |
C++ |
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HRESULT BlendMode([out, retval] long* pVal) HRESULT BlendMode([in] long pVal) |