BlendMode

Determines how the label's image blends with the background terrain or model layer:

§   1 – Adds the image color to the background, e.g., if the terrain is green (RGB: 0, 255, 0), and a red label is drawn on it (RGB: 255, 0, 0), its RGB value is added to the background, to produce a yellow blend (RGB: 255, 255, 0).

§   0 – Uses normal blending based on the opacity set for the image.  

 

JavaScript

 

 

 

BlendMode

 

C#

 

 

 

int BlendMode { get; set; }

 

C++

 

HRESULT BlendMode([out, retval] long* pVal)

HRESULT BlendMode([in] long pVal)