Code

Gets and sets the action or operation that is performed/was started on the item. The following are possible values:

·          AC_FLYTO = 0
Fly to the object operation.

·          AC_CIRCLEPATTERN = 1
Circle pattern around the object operation.

·          AC_OVALPATTERN = 2
Oval pattern around the object operation.

·          AC_LINEPATTERN = 3
Line pattern around the object operation.

·          AC_ARCPATTERN = 4
Arc pattern around the object operation.

·          AC_FOLLOWBEHIND = 5
Follow behind the object operation.

·          AC_FOLLOWABOVE = 6
Follow above the object operation.

·          AC_FOLLOWBELOW = 7
Follow below the object operation.

·          AC_FOLLOWRIGHT = 8
Follow from the right of the object operation.

·          AC_FOLLOWLEFT = 9
Follow from the left of the object operation.

·          AC_FOLLOWBEHINDANDABOVE = 10
Follow from behind and above the object operation.

·          AC_FOLLOWCOCKPIT = 11
Follow from cockpit operation.

·          AC_FOLLOWFROMGROUND = 12
Follow the object from the ground point operation.

·          AC_STOP = 13
The object was stopped being played (i.e., after a fly to operation).

·          AC_JUMP = 14
Jump to the object operation.

·          AC_DELETE = 15
The object was deleted.

·          AC_EDIT_FINISHED = 16
The object was finished being edited.

·          AC_OBJECT_ADDED = 17
An object was added to TerraExplorer.

·          AC_PLAY = 18
Play operation for the object was started.

·          AC_SHOW = 19
A show or hide action was performed by clicking on the item show/hide icon.

·          AC_EDIT_STARTED = 20
Edit operation for the object was started.

·          AC_SELCHANGED = 21
The current selected item(s) has changed.

·          AC_WAYPOINT_REACHED = 22
A dynamic object reached a way point, or the camera reached a route waypoint.

·          AC_GROUP_ADDED = 23
A group was added.

·          AC_LAYER_ADDED = 24
A layer was added.

·          AC_LAYER_REFRESHED = 25
A layer was refreshed.

·          AC_ITEM_MOVED = 26
An item was moved to a different location.

·          AC_LAYER_REMOVED = 27
A layer was removed.

·          AC_3DML_ADDED = 28
A 3DML was added.

·          AC_3DML_REMOVED = 29
A 3DML was removed.

 

JavaScript

 

Code

 

C#

 

ActionCode Code { get; set; }

 

C++

 

HRESULT Code([out, retval] ActionCode* pVal)

HRESULT Code([in] ActionCode pVal)