CreateLinearRingGeometry
Creates a linear ring. A linear ring closes itself automatically on every AddPoint/DeletePoint by adding a copy of the first point as the last point.
JavaScript |
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CreateLinearRingGeometry( Vertices) |
C# |
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ILinearRing CreateLinearRingGeometry( object Vertices) |
C++ |
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HRESULT CreateLinearRingGeometry( VARIANT Vertices, ILinearRing** pVal) |
Parameters
Vertices
Any of the following can be passed:
· LinearRing WKT
See “Well-KnownText Representation for Geometric Objects” in the “Overview” chapter for background information on WKT and WKB.
· A Safe Array of Vertices– An array that contains triplets of doubles. Each triplet is composed of an x-coordinate, a y-coordinate, and a height. The height is represented in meters and the x- and y-coordinates are represented in the coordinate system’s units. You can use the ITerrain80 interface to retrieve information about the coordinate system.
Note: In creating a closed ring (polygon), the first point (vertex) should also be listed as the last point.
Note: In JavaScript, use the VBArray object. E.g.,
var points = geom.Points.ToArray()
var arr = new VBArray(points).toArray();
Return Value
pVal
An ILinearRing object representing the created object.
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.