DynamicType

Gets and sets an enum that determines the object type. The enum has the following values:

§   DYNAMIC_3D_MODEL = 0
When this type is selected, the client must also supply a valid model file name (using the FileName property). This model can be either an X file or FLT file.

§   DYNAMIC_TEXT_LABEL = 1
When this type is selected, the client must also supply a text string for the object (using the Text property).

§   DYNAMIC_IMAGE_LABEL = 2
When this type is selected, the client must also supply a valid image file name (using the FileName property). This image can be a BMP, GIF or JPEG file.

§   DYNAMIC_VIRTUAL = 3
When this type is selected, the dynamic object does not have any visual representation on the terrain. This option is useful when the attachment mechanism of TerraExplorer is used to allow several objects to follow a pre-defined route.

 

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DynamicType

 

C#

 

 

 

DynamicObjectType DynamicType { get; set; }

 

C++

 

 

 

HRESULT DynamicType([out, retval] DynamicObjectType* pVal)

HRESULT DynamicType([in] DynamicObjectType pVal)