ITerrainEffect80
This interface gives the client access to the animation effect object.
Using particle system animations, TerraExplorer simulates natural phenomena such as fire, smoke, and explosions, or fireworks, by modeling the underlying physical processes of these phenomena. TerraExplorer uses a versatile, powerful particle system that captures important elements of each effect with realistic colors and intensity to effectively simulate different phenomena.
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Properties |
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An IAction80 representing the operation that takes place when the object is clicked in the Project Tree. |
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An IAttachment80 representing the attachment behavior of the object. |
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Gets and sets an XML that defines the effect properties. |
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Gets and sets a Boolean that determines whether the effect object keeps its original size in pixels or whether it grows as you fly closer. |
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An IColor80 representing the color of the line to ground from the effect object. |
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Gets and sets the length of the line that extends down from the effect object’s pivot either to the ground or to a custom length towards the ground. |
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Gets and sets an enum that determines if a line extends down from the effect object’s pivot point towards the ground. |
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Gets and sets the maximum viewing height at which the effect object is visible. |
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An IMessageObject80 representing the message object assigned to the animation effect object. |
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Gets and sets the minimum viewing height at which the effect object is visible. |
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An IPosition80 representing the position and orientation of the object on the terrain. |
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Gets and sets the animation effect’s dimensions, in meters per pixel. |
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Gets and sets the minimum height, in pixels, at which the effect object disappears as you fly away from it. |
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An ITerrainObject80 representing the object’s terrain properties including draw order and ground object status. |
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An ITimeSpan80 |
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An ITooltip80 |
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An IVisibility80 |