Oversampling

Gets and sets the mesh layer’s Level of Detail (LOD). When set to Normal, TerraExplorer determines the optimal quality to performance balance based on the current view. This parameter can be any of the following values:

§   OVERSAMPLING_LOW = 75

§   OVERSAMPLING_NORMAL = 100

§   OVERSAMPLING_HIGH = 125

§   OVERSAMPLING_BEST = 150

 

JavaScript

 

Oversampling

 

C#

 

string Oversampling { get; set; }

 

C++

 

HRESULT Oversampling ([out, retval] OVERSAMPLING* pVal)

HRESULT Oversampling ([in] OVERSAMPLING pVal)