ReplaceTerrainWithMesh

This property gets and sets an enum that determines whether terrain imagery and elevation in the mesh area is replaced with the 3DML’s ground layer (created in 3DML from PhotoMesh) or with the mesh’s lower resolution data (Simplified Mesh), or not replaced at all. The following are the possible values:

§   REPLACE_TERRAIN_NONE = 0

§   REPLACE_TERRAIN_WITH_3DML_GROUND_LAYER = 1

§   REPLACE_TERRAIN_WITH_SIMPLIFIED_MESH = 2

 

JavaScript

 

ReplaceTerrainWithMesh

 

C#

 

ReplaceTerrainMeshType ReplaceTerrainWithMesh { get; set; }

 

C++

 

HRESULT ReplaceTerrainWithMesh ( [out, retval] ReplaceTerrainMeshType* pVal)

HRESULT ReplaceTerrainWithMesh ( [in] ReplaceTerrainMeshType pVal)