ScaleY

Gets and sets the value by which to scale the model on its y axis. The 3D model can be scaled independently in each of the three axes. The actual Y value of the model in the 3D World is the y value of the model in its internal coordinate system multiplied by the ScaleY value. (i.e., if the model has a Y value of 10 units and the ScaleY is set to 10 meters per pixel, the Y value of the object in the 3D World is 100 meters.)

Note:    If you want to scale the model in all three axes, maintaining the model’s aspect ratio, use the ScaleFactor property.

 

JavaScript

 

 

 

ScaleY

 

C#

 

 

 

double ScaleY { get; set; }

 

C++

 

 

 

 

HRESULT ScaleY([out, retval] double* pVal)

HRESULT ScaleY([in] double pVal)