ScaleZ

Gets and sets the height (Z value) of the 3D model. The 3D model can be scaled independently in each of the three axes. The actual height of the model in the 3D World is the height of the model in its internal coordinate system multiplied b the ScaleZ value. (i.e., if the model has a height of 5 units and the ScaleZ is set to 10 meters per pixel, the height of the object in the 3D World is 50 meters.)

Note:    If you want to scale the model in all three axes, maintaining the model’s aspect ratio, use the ScaleFactor property.

 

JavaScript

 

 

 

ScaleZ

 

C#

 

 

 

double ScaleZ { get; set; }

 

C++

 

 

 

HRESULT ScaleZ([out, retval] double* pVal)

HRESULT ScaleZ([in] double pVal)