TurnSpeed

Gets and sets the turn speed of the object in degrees per second. If the object has a very low turn speed value and a very high speed value, it may not be able to follow the exact route, especially at tight turns (valid only if MoveByTime  is set to False).

Note:    To ensure that the object will always point to the next waypoint on the route, set a TurnSpeed that is equal to or greater than 1000.

 

JavaScript

 

 

 

TurnSpeed

 

C#

 

 

 

double TurnSpeed { get; set; }

 

C++

 

 

 

HRESULT TurnSpeed([out, retval] double* pVal)

HRESULT TurnSpeed([in] double pVal)