2D Objects
You can do any of the following:
Creating a New Polyline
You can create a polyline either by placing polyline vertices to create connected polyline segments or by drawing freehand.
Drawing a Polyline
To draw a polyline:
1. On the Objects tab, in the 2D Objects group, click Polyline. The Polyline property sheet opens.
2. Set the parameters of the polyline. See “Polyline Property Sheet Parameters” in this chapter for information.
3. If you want to position the polyline based on where the mouse is pointing in the 3D Window, on the top bar of the label’s property sheet, click Set Position Based on Mouse . See “Moving an Object Based on Where the Mouse is Pointing in the 3D Window” in the “Working with Objects” chapter for more information.
4. If you want to position the polyline based on where the mouse is pointing in the 3D Window and snap it to another object, on the top bar of the polyline’s property sheet, click Snap Based on Snapping Options . See “Moving an Object Based on Where the Mouse is Pointing in the 3D Window” and "Setting Snapping Options" in the “Working with Objects” chapter for more information.
5. If you want to position the polyline in the XY plane, on the top bar of the object’s property sheet, click XY Plane . See “Moving an Object in the XY Plane” in the “Working with Objects” chapter for more information.
6. If you want to position the polyline in the Z plane, on the top bar of the object’s property sheet, click Z Plane . See “Moving an Object in the Z Plane” in the “Working with Objects” chapter for more information.
7. Place the polyline points in the 3D Window by clicking in the desired locations. You must place at least two points.
8. Finish the polyline insertion by right-clicking.
Note: If you want to display the length of each polyline segment while creating and editing the polyline, select the “Show segments distance while editing a polygon/polyline” check box in the Options dialog box. See “View” in the “Options” chapter for more information.
9. Continue to edit the polyline’s parameters, or close the property sheet to finish the operation.
Drawing a Freehand Line
You can draw freeform lines that follow the movement of your pointer. This is useful for drawing curves.
To draw a freehand line:
1. On the Objects tab, in the 2D Objects group, click the arrow below Polyline, and then click Freehand Drawing. The cursor changes to a brush icon.
2. Drag the brush in the 3D Window in the shape you want while holding down the mouse button. Release the mouse button when the freehand line is complete. The Polyline property sheet opens.
3. Edit the polyline’s parameters or close the property sheet to finish the operation.
Example of a Polyline Object
Polyline Property Sheet Parameters
Object Parameter |
Activity |
Appearance |
|
Name |
Type the description or name of the polyline. This text appears in the Project Tree as the name of the object. |
Activation Action |
Select the action to perform when selecting the object from the Project Tree. |
Line Color |
Sets the color of the polyline. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Line Opacity |
Enter the opacity for the object’s lines. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Fill Color |
Select the fill color for the object created by the Extend Polyline. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). Note: This field is only enabled when the polyline’s Extend to Ground field is set to Yes in the property sheet. |
Fill Opacity |
Enter the opacity for the object’s fill. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. Note: This field is only enabled when the polyline’s Extend to Ground field is set to Yes in the property sheet. |
Line Style |
|
Line Width |
Enter the polyline width. Use positive values to indicate the width in meters, and negative values to indicate the value in pixels (width>-6). This field is not enabled when the polyline’s Extend to Ground field is set to Yes in the property sheet. |
Line Back Color |
Sets the polyline back color. This field is only available when Altitude Method is set to On Terrain. The line back color is visible when the Line Pattern property field is set to non-solid pattern values, or when the Line Width property field is set to a value that is larger than 1. The Line Back Color property is only enabled when the Altitude Method property in the Position group (See Position Group below) is set to On Terrain value. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Line Back Opacity |
Enter the opacity of the polyline back. This field is only available when Altitude Method is set to On Terrain. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Line Pattern |
Select the line pattern for the polyline, e.g., solid, dashed, dotted or a combination of those patterns. |
Line Spline |
Determines if the polyline is drawn as a curve based on its nodes. |
Extend to Ground |
Extend the polyline vertically to the ground (to create a partition such as a fence). Select Yes from the drop-down list to extend the selected polygon. Note: The Extend to Ground parameter is not enabled if the “On Terrain” Altitude method was selected. |
Timespan |
|
Start Time |
Click Edit and select the date and time when the polyline should first become visible. |
End Time |
Click Edit and select the date and time when the polyline should stop being visible. |
Position |
|
Altitude Method |
Sets the altitude method to be used by the polyline: § Select Relative to Terrain to place each point of the polyline at a specified altitude above the ground, defined by its Point Altitude. § Select Absolute to place each point at a specified altitude above the terrain database vertical datum base ellipsoid. You can use this feature to create polylines with known absolute altitude values that are not dependent on the terrain elevation values. § Select Relative to Pivot to place each point of the polyline at a specified altitude above the pivot point altitude, defined by its Point Altitude. The pivot is located at the center of the polyline. You can use this feature to create horizontal polylines in mountainous terrain. § Select On Terrain to create the polyline on the terrain itself. This selection also changes the drawing method of the polyline. Instead of straight lines between the polyline’s points, it paints the terrain in the selected color. It is recommended to use this feature to improve performance. |
Altitude |
Enter the altitude, as defined in Altitude Method, for the pivot point. The pivot’s altitude is the average altitude of all the points. This value is used as the initial altitude of the points when you create a new polyline. Changing the pivot altitude to an existing polyline adjusts all the points according to the offset from the previous value. |
X |
Enter the X-coordinate for the polyline’s pivot point. The pivot is located at the center of the polyline. Change this value to move the entire polyline. |
Y |
Enter the Y-coordinate for the polyline’s pivot point. The pivot is located at the center of the polyline. Change this value to move the entire polyline. |
MGRS |
The coordinates of the polyline’s pivot point in Military Grid Reference System (MGRS) coordinates. This field is only available if Show MGRS Coordinates was selected in the Options dialog box. See “View” in the “Using TerraExplorer Options” chapter for more information. |
Points Position |
|
The parameters in this group are enabled only when Edit Nodes |
|
Selected Point |
Select the point you wish to edit. The selected point is highlighted on the 3D Window. |
Point X |
Enter the X-coordinate for the selected point. |
Point Y |
Enter the Y-coordinate for the selected point. |
Point MGRS |
The coordinates of the selected point in Military Grid Reference System (MGRS) coordinates. This field is only available if Show MGRS Coordinates was selected in the Options dialog box. See “View” in the “Using TerraExplorer Options” chapter for more information. |
Point Altitude |
Enter the altitude above ground (when the Altitude Method is set to Relative to Terrain), above the pivot altitude (when Altitude Method is set to Relative to Pivot), or absolute altitude (when the Altitude Method is set to Absolute) for the selected point. |
Segment Yaw |
Enter the direction from the selected point to the following point. |
Segment Pitch |
Enter the slope angle from the selected point to the following point. |
Segment Length |
Enter the distance between the selected point and the following point. |
Texture |
|
The parameters in this group are enabled only when Terrain Method is set to Relative to Terrain, Absolute, or Relative to Pivot. |
|
Texture File |
Type the full path of the file, or use the Edit button, for a BMP, GIF or JPEG texture file to provide the texture for the object. Note: You can set a transparent color for GIF and BMP files. Pixels with this color appear as holes in the texture. With GIF files, you can assign any color as the transparent color by using the GIF transparent color feature. With BMP files, the total-black color (RGB = 0, 0, 0) is used as the transparent color. Note: You can load textures from the Data Library(.\Program Files\Skyline\TerraExplorer Pro\Tools\Data-Library). |
Tiling Method |
Determines how the texture image file is applied to the polygon (extended polyline). The options are: § Tiles per axis – Designate a set number of tiles (repeats of the texture file) for the x and y axes of the polygon. The image file will be sized to enable the set number of tiles per axis. § Meters per tile – Designate a size in meters for each tile. |
Scale X |
Determines the scaling for the texture according to the Tiling Method setting: § If Tiling Method is Tiles per axis: Determines the number of repeats of the image file in the X-axis. § If Tiling Method is Meters per Tile: Determines the size, in meters, of each tile in the X-axis. |
Scale Y |
Determines the scaling for the texture according to the Tiling Method setting: § If Tiling Method is Tiles per axis: Determines the number of repeats of the image file in the Y-axis. § If Tiling Method is Meters per Tile: Determines the size, in meters, of each tile in the Y-axis. |
Rotate |
Determines the angular rotation of the image used for the texture. |
Texture X Scroll Rate |
Number of times per second, texture scrolls completely on its x axis. If a negative value is entered, the texture scrolls in the reverse direction. |
Texture Y Scroll Rate |
Number of times per second, texture scrolls completely on its y axis. If a negative value is entered, the texture scrolls in the reverse direction. |
Visibility |
|
Default Viewing Distance |
Determines the viewing distance of the camera from the polyline. This distance is used as a stop mark for any “Fly-to” or “View Object” operation. It is also used when selecting to edit the object from the Project Tree. When this value is set to the default of -1, TerraExplorer calculates and sets the ideal viewing distance for the polyline based on its size. |
Max. Visibility Distance |
Sets the maximal distance from the camera above which the polyline disappears. |
Min. Visibility Distance |
Sets the minimal distance from the camera below which the polyline disappears. |
Max. Show-Through Dist. |
Sets the maximum distance of object's pivot from camera, in meters, beyond which it will not show through terrain, mesh layers, or objects that are hiding it. Set to -1 to enable show-through at any distance when editing the object. The polyline's outline and fill will both show through. When an object is showing through terrain, mesh or objects, it can be selected, edited, and snapped to other objects. |
Visibility |
This property is only displayed for polyline features in a polyline feature layer. Set the visibility of features based on their attribute values, by entering a search expression. Type a search expression comprised of one or more conditions, or click the Field by Attribute Note: You can also set visibility based on attribute values directly from the Attribute Table. See “Searching and Performing Operations by Attribute” in the “Feature Layers” chapter for information. |
General |
|
Show in Viewer |
Determines if the polyline appears in the 3D Window when the file is viewed with the TerraExplorer Basic viewer. |
Message |
The message associated with the polyline. The number displayed is the number of the message. To create a new message, or update an existing message, open the Create Message dialog box by clicking in this field and selecting Edit. See “Using the Create Message Dialog Box” in the “Working with Objects” chapter for more information. |
Tooltip |
Type a tooltip text to appear when the mouse cursor is placed over the polyline in the 3D Window. |
Ground Object |
Determines if the polyline is calculated as part of the terrain’s elevation. |
Order |
Determines the order of terrain objects from back to front. Objects with higher values are displayed on top of objects with lower values. |
Creating a New Polygon
To create a new polygon:
1. On the Objects tab, in the 2D Objects group, click Polygon. The Polygon property sheet opens.
2. Set the parameters of the polygon. See “Polygon Property Sheet Parameters” in this chapter for information.
3. If you want to position the polygon based on where the mouse is pointing in the 3D Window, on the top bar of the label’s property sheet, click Set Position Based on Mouse . See “Moving an Object Based on Where the Mouse is Pointing in the 3D Window” in the “Working with Objects” chapter for more information.
4. If you want to position the polygon based on where the mouse is pointing in the 3D Window and snap it to another object, on the top bar of the polygon’s property sheet, click Snap Based on Snapping Options . See “Moving an Object Based on Where the Mouse is Pointing in the 3D Window” and "Setting Snapping Options" in the “Working with Objects” chapter for more information.
5. If you want to position the polygon in the XY plane, on the top bar of the object’s property sheet, click XY Plane . See “Moving an Object in the XY Plane” in the “Working with Objects” chapter for more information.
6. If you want to position the polygon in the Z plane, on the top bar of the object’s property sheet, click Z Plane . See “Moving an Object in the Z Plane” in the “Working with Objects” chapter for more information.
7. Place the polygon points in the 3D Window by clicking in the desired locations. You must place at least three points.
Note: When creating a filled polygon, the lines of the polygon should not overlap each other. This may result in an irregular fill pattern.
8. Finish the polygon creation by right-clicking.
Note: If you want to display the length of each polygon segment while creating and editing the polygon, select the “Show segments distance while editing a polygon/polyline” check box in the Options dialog box. See “View” in the “Options” chapter for more information.
9. Edit the polygon’s parameters in the 3D Window or using the property sheet. See “Editing Objects in the 3D Window” in the “Working with Objects” chapter for information. Close the property sheet to finish the operation.
Example of a Polygon Object
Polygon Property Sheet Parameters
Object Parameter |
Activity |
Symbol |
|
Type |
Select the symbol type to use when rendering the features in a polygon feature layer: 2D polygon, 3D polygon, or building. The properties listed in the property sheet are based on the type selected. This property is only displayed for polygon feature layers. See "Building Property Sheet Parameters" in this chapter for a description of the properties listed if building is selected as the symbol type. |
Appearance |
|
Name |
Type the description or name of the polygon. This text appears in the Project Tree as the name of the object. |
Activation Action |
Select the action to perform when selecting the object from the Project Tree. |
Line Color |
Select the outline color for the polygon. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Line Opacity |
Enter the opacity for the object’s lines. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Fill Color |
Select the fill color for the polygon. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Fill Opacity |
Enter the opacity for the object’s fill. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Line Style All the properties in this group except for Line Pattern are not available if Classification Mode is set to 3D polygon or colorize. |
|
Line Width |
Enter the polygon's line width. The width is measured in meters. |
Line Back Color |
Sets the polygon back color. The line back color is visible when the Line Pattern property field is set to non-solid pattern values, or when the Line Width property field is set to a value that is larger than 1. The Line Back Color property is only enabled when the Altitude Method property in the Position group (See Position Group below) is set to On Terrain value. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Line Back Opacity |
Enter the polygon line back opacity, visible when Line Pattern is set to non-solid patterns such as a dotted pattern. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. The Line Back Opacity property is only enabled when the Altitude Method property in the Position group (See Position Group below) is set to On Terrain value. |
Line Pattern |
Select the polygon line pattern, e.g., solid, dashed, dotted or a combination thereof. |
Line Spline |
Determines if the polygon is drawn as a curve based on its nodes. This property is only enabled if Volume Classification is set to No. |
Extend to Ground |
Extend the edges of the polygon vertically to the ground (to create a partition such as a wall). Select Yes from the drop-down list to extend the selected polygon. Note: The Extend to Ground parameter is not available if the “On Terrain” Altitude method was selected. |
Timespan |
|
Start Time |
Click Edit and select the date and time when the polygon should first become visible. |
End Time |
Click Edit and select the date and time when the polygon should stop being visible. |
Position |
|
Altitude Method |
Sets the altitude method to be used by the polygon: § Select Relative to Terrain to place each point of the polygon at a specified altitude above the ground, defined by its “Point Altitude.” § Select Absolute to place each point at a specified altitude above the terrain database vertical datum base ellipsoid. You can use this feature to create polygons of known absolute altitude values that are not dependent on the terrain elevation values. § Select Relative to Pivot to place each point of the polygon at a specified altitude above the pivot point altitude, defined by its “Point Altitude.” The pivot is located at the center of the polygon. You can use this feature to create horizontal polygons in mountainous terrain. § Select On Terrain to create the polygon on the terrain itself. This selection also changes the drawing method of the polygon. Instead of straight lines between the polygon’s points, it paints the terrain in the selected color. It is recommended to use this feature to improve performance. |
Altitude |
Enter the altitude, as defined in Altitude Method, for the pivot point. The pivot’s altitude is the average altitude of all the points. This value is used as the initial altitude of the points when you create a new polygon. Changing the pivot altitude to an existing polygon adjusts all the points according to the offset from the previous value. |
X |
Enter the X-coordinate for the polygon’s pivot point. The pivot is located at the center of the polygon. Change this value to move the entire polyline. |
Y |
Enter the Y-coordinate for the polygon’s pivot point. The pivot is located at the center of the polygon. Change this value to move the entire polygon. |
MGRS |
The coordinates of the polygon’s pivot point in Military Grid Reference System (MGRS) coordinates. This field is only available if Show MGRS Coordinates was selected in the Options dialog box. See “View” in the “Using TerraExplorer Options” chapter for more information. |
Volume Classification The volume classification properties are applied when a polygon is used as a classification polygon for a different layer, e.g., mesh. Classification enables you to visually distinguish different areas of the layer and perform spatial and attribute queries on the polygon objects classifying the mesh layer. The classification can be displayed either by colorizing the intersecting layers and objects or by displaying a 3D polygon based on an extrusion of the polygon. See "Classifying Layers and Objects Using Feature Layers" in the "Feature Layers" chapter for more information on classification using polygon feature layers. The properties in this group are enabled only if Extend to Ground is set to No. |
|
Classification Mode |
Determines whether to use the polygon as a classification polygon, and if it is used, how to display it: Classify by colorizing all objects and layers contained within the extruded polygon or Classify by displaying a 3D polygon (based on the extruded polygon). |
Extrude Up / Front |
Length to extrude the polygon upwards or frontwards in the direction of its normal. If a polygon’s elevation angle to the ground is less than 20 degrees, the polygon is extruded vertically. If the polygon points were created in a clockwise orientation, then the front is the side facing the user. This option is only available if Classification Mode is set to 3D polygon or colorize. |
Extrude Down / Back |
Length to extrude the polygon downwards or backwards in the direction of its normal. If a polygon’s elevation angle to the ground is less than 20 degrees, the polygon is extruded vertically. If the polygon points were created in a clockwise orientation, then the back is the side opposite the side facing the user. This option is only available if Classification Mode is set to 3D polygon or colorize. |
2D Buffer |
Distance of the buffer around the extruded polygon (in meters). This option is only available if Classification Mode is set to 3D polygon or colorize. |
Points Position |
|
The parameters in this group are enabled only when Edit Nodes |
|
Selected Point |
Select the point you wish to edit. The selected point is highlighted on the 3D Window. |
Point X |
Enter the X-coordinate for the selected point. |
Point Y |
Enter the Y-coordinate for the selected point. |
Point MGRS |
The coordinates of the selected point in Military Grid Reference System (MGRS) coordinates. This field is only available if Show MGRS Coordinates was selected in the Options dialog box. See “View” in the “Using TerraExplorer Options” chapter for more information. |
Point Altitude |
Enter the altitude above ground (when Altitude Method is set to “Relative to Terrain”), above the pivot altitude (when Altitude Method is set to “Relative to Pivot”), or absolute altitude (when the Altitude Method is set to “Absolute”) for the selected point. |
Segment Yaw |
Enter the direction from the selected point to the following point. |
Segment Pitch |
Enter the slope angle from the selected point to the following point. |
Segment Length |
Enter the distance between the selected point and the following point. |
Geometry |
|
Height |
Enter the height of the polygon. This property is only available if 3D Polygon was selected as the Type. |
Texture The properties in this group are enabled only if Volume Classification is set to No or 3D Polygon. |
|
Texture File |
Type the full path of the file, or use the Edit button, for a BMP, GIF or JPEG texture file to provide the texture for the object. If the polygon was extended to the ground, the texture will be applied to all sides of the 3D polygon created. Note: You can set a transparent color for GIF and BMP files. Pixels with this color appear as holes in the texture. With GIF files, you can assign any color as the transparent color by using the GIF transparent color feature. With BMP files, the total-black color (RGB = 0, 0, 0) is used as the transparent color. Note: You can load textures from the Data Library (.\Program Files\Skyline\TerraExplorer Pro\Tools\Data-Library). |
Tiling Method |
Determines how the texture image file is applied to the polygon. The options are: § Tiles per axis – Designate a set number of tiles (repeats of the texture file) for the x and y axes of the polygon. The image file will be sized to enable the set number of tiles per axis. § Meters per tile – Designate a size in meters for each tile. |
Scale X |
Determines the scaling for the texture according to the setting for Tiling Method: § If Tiling Method is Tiles per axis: Determines the number of repeats of the image file in the X-axis. § If Tiling Method is Meters per Tile: Determines the size, in meters, of each tile in the X-axis. |
Scale Y |
Determines the scaling for the texture according to the setting for Tiling Method: § If Tiling Method is Tiles per axis: Determines the number of repeats of the image file in the Y-axis. § If Tiling Method is Meters per Tile: Determines the size, in meters, of each tile in the Y-axis. |
Rotate |
Determines the angular rotation of the image used for the texture. |
Texture X Scroll Rate |
Number of times per second, texture scrolls completely on its x axis. If a negative value is entered, the texture scrolls in the reverse direction. This property is enabled only when Terrain Method is set to Relative to Terrain, Absolute, or Relative to Pivot. |
Texture Y Scroll Rate |
Number of times per second, texture scrolls completely on its y axis. If a negative value is entered, the texture scrolls in the reverse direction. This property is enabled only when Terrain Method is set to Relative to Terrain, Absolute, or Relative to Pivot. |
Visibility |
|
Default Viewing Distance |
Determines the viewing distance of the camera from the polygon. This distance is used as a stop mark for any “Fly-to” or “View Object” operation. It is also used when selecting to edit the polygon from the Project Tree. When this value is set to the default of -1, TerraExplorer calculates and sets the ideal viewing distance for the polygon based on its size. |
Max. Visibility Distance |
Sets the distance from the camera at which the polygon disappears. |
Min. Visibility Distance |
Sets the minimal distance from the camera below which the polygon disappears. |
Max. Show-Through Dist. |
Sets the maximum distance of object's pivot from camera, in meters, beyond which it will not show through terrain, mesh layer, or objects that are hiding it. Set to -1 to enable show-through at any distance when editing the object. The object's outline and fill will both show through. When an object is showing through terrain, mesh or objects, it can be selected, edited, and snapped to other objects. |
Visibility Filter |
This property is only displayed for polygon features in a polygon feature layer. Sets the visibility of features based on their attribute values. Type a search expression comprised of one or more conditions, or click the Field by Attribute button |
General |
|
Show in Viewer |
Determines if the polygon appears in the 3D Window when the file is viewed with the TerraExplorer Basic viewer. |
Message |
The message associated with the object. The number displayed is the number of the message. To create a new message, or update an existing message, open the Create Message dialog box by clicking in this field and selecting Edit. See “Using the Create Message Dialog Box” in the “Working with Objects” chapter for more information. |
Tooltip |
Type a tooltip text to appear when the mouse cursor is placed over the polygon in the 3D Window. |
Ground Object |
Determines if the object is calculated as part of the terrain’s elevation. |
Order |
Determines the order of terrain objects from back to front. Objects with higher values are displayed on top of objects with lower values. |
Creating a 2D Shape
To create a 2D shape:
1. On the Objects tab, in the 2D Objects group, click 2D Shape, and then click the required shape. The shape’s property sheet opens.
2. Set the parameters of the 2D shape. See “2D Shape Property Sheet Parameters” in this chapter for information.
3. If you want to position the 2D shape based on where the mouse is pointing in the 3D Window, on the top bar of the label’s property sheet, click Set Position Based on Mouse . See “Moving an Object Based on Where the Mouse is Pointing in the 3D Window” in the “Working with Objects” chapter for more information.
4. If you want to position the 2D shape based on where the mouse is pointing in the 3D Window and snap it to another object, on the top bar of the 2D shape’s property sheet, click Snap Based on Snapping Options . See “Moving an Object Based on Where the Mouse is Pointing in the 3D Window” and "Setting Snapping Options" in the “Working with Objects” chapter for more information.
5. If you want to position the 2D shape in the XY plane, on the top bar of the object’s property sheet, click XY Plane . See “Moving an Object in the XY Plane” in the “Working with Objects” chapter for more information.
6. If you want to position the 2D shape in the Z plane, on the top bar of the object’s property sheet, click Z Plane . See “Moving an Object in the Z Plane” in the “Working with Objects” chapter for more information.
7. Place the shape’s points in the 3D Window:
§ Rectangle - Click to add the first corner, and then click a second time to add the opposite corner and complete the rectangle.
§ Regular Polygon -
i. Click to define the center (pivot point) of the regular polygon.
ii. Drag the mouse to set its radius.
iii. Click a second time to set the regular polygon.
§ Circle -
iv. Click to define the center of the circle.
v. Drag the mouse to set the radius of the circle.
vi. Click again to set the radius and complete the circle.
§ Ellipse
i. Click to define the center of the ellipse.
ii. Drag the mouse in the X direction to define the first radius. Drag the mouse in the Y direction to define the second radius.
iii. Click again to complete the ellipse.
§ Arc
i. Click to define the center of the ellipse from which the arc is formed.
ii. Drag the mouse in the X direction to define the first radius. Drag the mouse in the Y direction to define the second radius.
iii. Click again to complete the arc.
§ 2D Arrow
i. Click to define the pivot point of the 2D arrow.
ii. Drag the mouse to set its size and direction.
iii. Click a second time to set the 2D arrow.
8. Edit the shape’s parameters in the open property sheet or in the 3D Window. See “Editing Objects in the 3D Window” in the “Working with Objects” chapter for information. Close the property sheet to finish the operation.
Examples of 2D Shapes
2D Shape Property Sheet Parameters
Object Parameter |
Activity |
Appearance |
|
Name |
Type the description or name of the shape. This text appears in the Project Tree as the name of the object. |
Activation Action |
Select the action to perform when selecting the shape from the Project Tree. |
Line Color |
Select the outline color for the shape. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Line Opacity |
Enter the opacity for the shape’s lines. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Fill Opacity |
Enter the opacity for the shape’s fill. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Fill Color |
Select the fill color for the object. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Style |
This property appears in the property sheet only for the arrow 2D Shape. Select the style of the 2D arrow that you want to use: |
Line Style |
|
Line Width |
Enter the shape’s line width. The width is measured in meters. |
Line Back Color |
Sets the shape’s line-back color. The line back color is visible when the Line Pattern property field is set to non-solid pattern values, or when the Line Width property field is set to a value that is larger than 1. The Line Back Color field parameter is only enabled when the Altitude Method property in the Position group (See Position Group below) is set to On Terrain value. Click the Edit button to open the Color dialog box, or type the color code in hexadecimal BBGGRR format (B = Blue channel 00-ff, G = Green channel 00-ff, R = Red channel 00-ff). |
Line Back Opacity |
The Line Back Opacity parameter is only enabled when the Altitude Method property in the Position group (See Position Group below) is set to On Terrain value. Enter the shape’s line back opacity. The opacity is defined as a percentage, where 100% is opaque and 0% is transparent. |
Line Pattern |
Select the shape’s line pattern, e.g., solid, dashed, dotted or a combination thereof. |
Timespan |
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Start Time |
Click Edit and select the date and time when the shape should first become visible. |
End Time |
Click Edit and select the date and time when the shape should stop being visible. |
Position |
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Altitude Method |
Select the drawing style of the shape: § Relative to Terrain - Places each point of the shape at a specified altitude above the ground. § Absolute - Places each point of the shape in the altitude above the terrain database vertical datum base ellipsoid. You can use this feature to create shapes of known absolute altitude values that are not dependent on the terrain elevation values. § Relative to Pivot - Places each point of the shape at a specified altitude above the pivot point. The pivot is located at the center of the shape. You can use this feature to create horizontal shapes in mountainous terrain. § On Terrain- Draws the shape on the terrain itself. This selection also changes the drawing method of the shape. Instead of straight lines between the shape’s points, it paints the terrain in the selected color. It is recommended to use this feature to improve performance. |
Altitude |
Enter the altitude, as defined in Altitude Method, for the shape’s pivot point. |
X |
Enter the X-coordinate for the shape’s pivot point. This property is not displayed for the arrow 2D shape. The pivot is located at the center of the shape. Change this value to move the entire shape. |
Y |
Enter the Y-coordinate for the shape’s pivot point. Change this value to move the entire shape. This property is not displayed for the arrow 2D shape. |
MGRS |
The coordinates of the shape’s pivot point in Military Grid Reference System (MGRS) coordinates. This field is only available if Show MGRS Coordinates was selected in the Options dialog box. See “View” in the “Using TerraExplorer Options” chapter for more information. |
Yaw |
Determines the angle of rotation of the shape, about its pivot point. Change this value to rotate the entire shape by a specified angle. Note: The object’s direction is initially set as the direction of the camera view, when the first point of the object is set in the 3D Window. To change the direction of the object after the object is created, you can adjust the Yaw parameter. |
Geometry |
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Length |
This property appears in the property sheet only for the rectangle and arrow 2D shapes. Determines the length of the shape. |
Width |
This property appears in the property sheet only for the rectangle shape. Determines the width of the shape. |
Radius |
This property appears in the property sheet only for the regular polygon, arc, ellipse, and circle 2D shapes. For circle and regular polygon: § Radius X - Determines the radius of the shape. This property defines the shape’s size. For arc and ellipse: § Radius X- Determines the radius of the arc in the X-axis. This axis is vertical with respect to the object’s yaw direction. § Radius Y- Determines the radius of the arc in the Y-axis. This axis is parallel with respect to the object’s yaw direction. These two radius measurements define the size of the arc. |
Number of Sides |
This property appears in the property sheet only for the circle, regular polygon, arc, and ellipse 2D shapes. For circles, arcs, and ellipses - the greater the number of sides; the smoother the shape. |
Start Angle |
This property appears in the property sheet only for the arc 2D shape. Determines the angle at which the arc begins (default is 0). By changing the start and end angles, you can change the shape of the arc. |
End Angle |
This property appears in the property sheet only for the arc 2D shape. Determines the angle at which the arc ends (default is 180). |
Texture |
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Texture File |
Type the full path of the file, or use the Edit button, for a BMP, GIF or JPEG texture file to provide the texture for the shape. Note: You can set a transparent color for GIF and BMP files. Pixels with this color appear as holes in the texture. With GIF files, you can assign any color as the transparent color by using the GIF transparent color feature. With BMP files, the total-black color (RGB = 0, 0, 0) is used as the transparent color. Note: You can load textures from the Data Library(.\Program Files\Skyline\TerraExplorer Pro\Tools\Data-Library). |
Tiling Method |
Determines how the texture image file is applied to the shape. The options are: § Tiles per axis – Designate a set number of tiles (repeats of the texture file) for the x and y axes of the shape. The image file will be sized to enable the set number of tiles per axis. § Meters per tile – Designate a size in meters for each tile. |
Scale X |
Determines the scaling for the texture according to the setting for Tiling Method: § If Tiling Method is Tiles per axis: Determines the number of repeats of the image file in the X-axis. § If Tiling Method is Meters per Tile: Determines the size, in meters, of each tile in the X-axis. |
Scale Y |
Determines the scaling for the texture according to the setting for Tiling Method: § If Tiling Method is Tiles per axis: Determines the number of repeats of the image file in the Y-axis. § If Tiling Method is Meters per Tile: Determines the size, in meters, of each tile in the Y-axis. |
Rotate |
Determines the angular rotation of the image used for the texture. |
Texture X Scroll Rate |
Number of times per second, texture scrolls completely on its x axis. If a negative value is entered, the texture scrolls in the reverse direction. This property is enabled only when Terrain Method is set to Relative to Terrain, Absolute, or Relative to Pivot. |
Texture Y Scroll Rate |
Number of times per second, texture scrolls completely on its y axis. If a negative value is entered, the texture scrolls in the reverse direction. This property is enabled only when Terrain Method is set to Relative to Terrain, Absolute, or Relative to Pivot. |
Visibility |
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Default Viewing Distance |
Determines the viewing distance of the camera from the shape. This distance is used as a stop mark for any “Fly-to” or “View object” operation. It is also used when selecting to edit the object from the Project Tree. When this value is set to the default of -1, TerraExplorer calculates and sets the ideal viewing distance for the shape based on its size. |
Min. Visibility Distance |
Sets the minimal distance from the camera below which the shape disappears. |
Max. Visibility Distance |
Sets the maximal distance from the camera above which the shape disappears. |
Max. Show-Through Dist. |
Sets the maximum distance of object's pivot from camera, in meters, beyond which it will not show through terrain, mesh layer, or objects that are hiding it. Set to -1 to enable show-through at any distance when editing the object. The object's outline and fill will both show through. When an object is showing through terrain, mesh or objects, it can be selected, edited, and snapped to other objects. |
Visibility |
This property is only displayed for point features in a feature layer. Sets the visibility of features based on their attribute values. Type a search expression comprised of one or more conditions, or click the Field by Attribute button |
General |
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Show in Viewer |
Determines if the shape appears in the 3D Window when the file is viewed with the TerraExplorer Basic viewer. |
Message |
The message associated with the object. The number displayed is the number of the message. To create a new message, or update an existing message, open the Create Message dialog box by clicking in this field and clicking the Edit button. See “Using the Create Message Dialog Box” in the “Working with Objects” chapter for more information. |
Tooltip |
Type a tooltip text to display when the mouse cursor is placed over the shape in the 3D Window. |
Ground Object |
Determines if the object is calculated as part of the terrain’s elevation. |
Order |
Determines the order of terrain objects from back to front. Objects with higher values are displayed on top of objects with lower values. |