About PhotoMesh

Skyline’s PhotoMesh fully automates the generation of high-resolution, textured, 3D mesh models from standard 2D photographs, LiDAR and Full Motion Video (FMV), offering a significant reduction in cost and time compared to traditional modeling methods. PhotoMesh’s breakthrough technology is based on the highest-performance photogrammetry, computer vision, and computational geometry algorithms. Combining any number of photographs, in a wide range of formats and resolutions, PhotoMesh generates highly-detailed 3D models that can be viewed and queried using TerraExplorer or other 3D and GIS products.

PhotoMesh employs elaborate tiling mechanisms to efficiently handle projects with even hundreds of thousands of photos. Running on standard hardware, PhotoMesh can also exploit computer clusters and cloud computing to run a single project simultaneously on hundreds of fuser machines. Sharing the workload involved in generating PhotoMesh output vastly accelerates all steps of the build.

PhotoMesh Components

The PhotoMesh application is composed of three components:

§  PhotoMesh Editor – The main PhotoMesh working area for various workflow actions such as preparing, submitting for processing, monitoring, and reviewing the build.

§  PhotoMesh Fuser – Worker component of PhotoMesh which allows you to share the workload between several computers on the same network. The master computer, equipped with PhotoMesh fuser, utilizes the computing power of the network’s client computers by connecting to PhotoMesh fusers on the client machines.

Note:       Fuser pools can be used to share fusers between several PhotoMesh master computers in your organization. PhotoMesh can also work with Amazon Web Services (AWS), adding and terminating virtual fuser machines, based on resource needs.

§  PhotoMesh Build Manager – Manager application that is responsible for managing the build process and PhotoMesh fusers. PhotoMesh Build Manager keeps track of all build tasks and fusers, distributing tasks among the fusers and assigning new tasks as fusers complete their tasks and become available. During the build process, PhotoMesh Build Manager monitors the build and provides the user with detailed information about the build’s progress.

PhotoMesh Resources

Resources that provide information about the application and about your application license are easily accessible from the File menu.

To open PhotoMesh resources:

§  From the File menu, select Resources and then select one of the following resources:

Resource

Description

PhotoMesh Help (F1)

Provides access to PhotoMesh Help files.

License Manager

Opens the License Manager tool.

PhotoMesh API

Provides access to interactive documentation of the PhotoMesh REST API to automate the production phases, e.g., load photo files or list, set AT and reconstruction areas, begin and manage a build, and create new build versions.

PhotoMesh Start Page

Opens the Start page from which you can create a new project, open an existing one, open the automation dashboard, and more.

About PhotoMesh

Access basic application information, including version number, contact information, and license information.