About Control Points

PhotoMesh provides three types of control points:

§  Ground control points (GCP) – Improve the accuracy of the model’s position by associating real-world X, Y, Z coordinates (generally obtained through surveying or sampling methods) with corresponding locations (in pixels) in photos. In order to enable your control points to be fully utilized in the AT process, it is recommended to add at least 3-5 control points per AT tile. When only two control points are provided, simple vertical adjustment, scaling and rotation are performed. When only one control point is provided, only vertical adjustment is performed.

§  Check points – Ground control points that are not used to improve the AT calculation, but rather only to sample the AT accuracy in the result. The point is included in the quality report and shows calculated errors for accuracy validation purposes.

§  Tie points – Establish a correspondence between project photos and improve aerotriangulation results through identification of the same physical point in three or more photos. The XYZ position of the physical point is not necessarily known. Generally, it is recommended to run an initial aerotriangulation to identify photos that either weren’t calculated in AT or that have high median errors, as well as areas of insufficient matches between groups of photos.

When a control point is added, a control point symbol is displayed in the 3D Window in the place where it was added. When selected, the control point turns to purple.

  

Control Point Symbol

 

Do any of the following:

§  Create control points:

§  Ground control points

§  Tie points

§  Navigate to a control point

§  Edit a control point

§  Mark a control point in photos

§  Hide a control point symbol

§  Exclude a control point

§  Delete a control point

§  Export control point data to a .gcp (text format) file

§  Import control point data in a .gcp (text format) file

§  Use control point as a check point to sample the AT accuracy in the result

After creating a control point, the Control Point Editor opens so that you can mark the control point in the relevant photos. See "Marking Control Points in Photos" in this chapter for information. The Control Point Editor opens, by default, docked to the right of the 3D Window, showing the name of the selected control point in its title bar.

Control point property information is viewed and edited from the Control and Tie Points list. See "Editing Control Points" in this chapter for information. When the Control Point Editor is open, selecting a control point in the Control and Tie Points list opens that point in the Editor.